= 4 + [INT/2] INT = intelligence modifier. If he were any good in combat I would adjust, but it … A lot of other builds are hard in the beginning or don't do a lot of single target damage to the final boss and thus have to cheese him with mines. Sewox: 04.24.2020 , 01:22 PM | #1: Quote. I imagine a build like this one has a very slow start compared to a Soldier/Guardian build and without taking advantage of the Sneak attack perks, there doesn't seem to be much of a payoff. STR 18 DEX 14 CON 14 INT 8 WIS 10 CHA 8. can you help me with that? My bad. only build i found when … Cool, thanks for the replies. Menu About Us; Join our family; Community; EMS; Fire Rescue u will really need 2 good melee figters to make ur counselor great becuz u will have to stun and stop ur enemies. DEX is 14 here because the best medium armor in the game, Heavy Exoskeleton, provides a Max Dexterity bonus of +2. Kotor 2 Best Lightsaber Combinations. Scoundrel - A skillful rogue that gets by on stealth and guile. And how should I invest in stealth if even at all or should I make sure to get a good STR, DEX or VIT boosting belt? "You were once shoved headfirst through someone's ******. Great survivability, brings a raid buff to the group, as well as Predation; Another DoT spec, the Annihilation … Skills and Abilities Attributes: The starting attributes I generally use are 16 Strength, 12 Dexterity, 18 Constitution, 8 Intelligence, 8 Wisdom, and 8 Charisma. I'm using the skip taris mod on the pc so I just do my leveling to 8 all at once and just don't spend skill points until after I switch classes. The … For Scoundrel/Consular, who doesn't care much about melee damage can be dealt. Built properly, it can outdamage any other setup. Doesn't care much about melee damage. But that's about all it can do, so I had to rate the more versatile classes higher. ALL RIGHTS RESERVED. The rest is up to you because this game is an RPG meaning it is up to the player to choose. Consular is a master of stunning with its insane force DC. I played through Taris once but once I got to the jedi classes I felt like I should redo my stats. If you're planning on building a pure wizard, it's recommended to start with a scout. The goal of this build is to get in as many sneak attack hits as possible to maximise damage. The consensus on when to train him varies from as early as level 11 to level 19. Scoundrel/Guardian: Definitely a specialized build, more for powergamers than casual players. Citizens Hose Company. Your question suggests that you actually wanna play with a Scoundrel feel, so you'd be better off doing a 5/15 or 7/13 split. Meanwhile, invest in Persuade, and skip Treat Injury unless you plan to hinge your survival solely on medpacs. However money is not usually (at least from my experience) a concern, either path of the force you choose. And… who might you … I'm taking advantage of pausing right before the battle begins so I can cast Master Speed on myself, then equip a Light/Medium Armor afterwards. KOTOR: True Scoundrel Guide Version 1.3 "Hokey religions and ancient weapons are no match for a good blaster at your side." Put all the attribute points from leveling into Strength. Edit: A few commentors are a bit confused about the purpose of this build. However, I recommend you to choose more neutral powers than light side powers and dark side powers. In a consular heavy build, you get extra defense and skills from a bit of Scoundrel and a 2/18 build doesn't gain much from its base classes anyway. So this build wields on dual blaster pistols and Force Powers that stun lock enemies. Anyone can simply refute these claims, but I am here to prove it. Neutral powers are universal in usage, and aren't effected by … also, make sure u build carth into a melee fighter right away. Build out your Scoundrel's skill tree with IGN's skill builder tool and share your favorite builds with a simple link. Why are you acting so dignified?". However, most beginner players want a build that enables them to experience as much of the game as possible in a single playthrough. im back after some years and im playing concealment operative! © 2021 GAMESPOT, A RED VENTURES COMPANY. This is especially important considering how unbalanced some of the … AT lvl 7 you get you scoundrel sneak attack IV for an extra 5-24 damage on an enemy stunned or disabled, or hit from BEHIND! I think bumping down dexterity to raise strength to 10 might be the way to go. 5. While this leaves a character's personal skills lacking, it makes them have extremely high survivability and damage. KOTOR is an excellent game, but not without serious flaws. a dark side one can choke them n kill them with ligtning. I want to play a melee focused jedi, using dual light sabres(or just 1 double) using things like flurry and burst of speed to just wreck everything. I’m sure they’re very nice people. STAR WARS: The Old Republic > English > Classes > Scoundrel / Operative Concealment operative build? Light Side Scoundrel 7/ Jedi Guardian 13. You get nice defense of +4 from Scoundrel's Luck. -Han Solo How right you are Han. Does this have a post-game? You want to equip two melee weapons, with one of them a light saber for the leaps. A scoundrel with an intelligence of 10 will have 16 points at creation, and will gain 4 points per Lv.-Feats-At creation the Scoundrel gets 8 feats, they are: My concern was that there would be too many people who don’t know/care about KOTOR and I’d only get a couple of likes/comments at most, but fortunately, it seems like there’s a healthy amount of people here interested enough in KOTOR … One of the most obvious, especially on your first playthrough, is the lack of a way to reset your character's feat or power assignments, making it really easy to give your character and party some really ineffective stat distributions. New comments cannot be posted and votes cannot be cast. KotOR1 Scoundrel Jedi Guardian Heavy Melee Build. Here are the best lightsabers for various situations you may face. ), aScoundrel gains a BonusFeat. Feats: Master Two-Weapon Fighting Medium Armor Master Critical Strike Light Saber Weapon-Specialization Improved Toughness. btw a dark side counselor is so much cooler and better. Put all the attribute points from leveling into Strength. On every odd number level he gains a level of sneak … Rely on blasters and force powers. Having a negative modifier is pretty bad if you're aiming to take advantage of the Sneak Attack bonuses. I think this is the most efficient overall build for Kotor I because you are consistently a damage dealing tank. In progress, further increase Dexterity. We got the style. ----- 5/15 Scoundrel/Sentinel ----- i know what your thinking, this build would be an epic fail, but really it was so efficient at what it did that i … You want to hit like a truck! Nothing against our fellow Sage and Commando healers. In all honesty, the stealth skill in Kotor is more or less useless since it forces you into solo mode (no party members to help you = bad, especially for a scoundrel), and you become visible as soon as you attack (only one shot at pulling off a sneak attack). Slightly differ. It stacks with your Jedi Master Sense of +6 with a combined extra Defense of +10. The Sneak Attack IV, 4-24 damage, will hurt a lot when the enemy is incapacitated through Critical Strike Stun or Jedi Guardian Leaps. In addition to a trusty blaster, the Scoundrel packs a stealth belt, a scattergun and a medpac–everything you need to get in, knock the enemy for a loop and get out alive. You're browsing the GameFAQs Message Boards as a guest. If you're playing a Scoundrel you should wait until you advance as a Jedi class; I believe all Jedi automatically get Repair as a class skill. Melee damage is the game for the Marauder. Advantages: Really high damage on stunlocked enemies including bosses. EDIT: I love HK's character but I can't fix him with this build. After posting my first KOTOR build here, I decided that whether or not I post more would be dependent on how well it’d be received. All Scoundrels learn how to move stealthily–sneaking past or surprising enemies–and various close-quarters fighting techniques … I'd suggest bumping down Dexterity to 14, since there is plenty of Dex-increasing equipment to be found in the game. Feats: Master Two-Weapon Fighting Medium Armor Master Critical Strike Light Saber Weapon-Specialization Improved Toughness . he also starts with 1 point in flurry and 1 point in power attack. DEX isn't lower than 14 since I won't rely on casting Master Valor all the time; having Master Speed active is the priority at the start of every battle. Note that your personal lightsaber crystal may be better than one of either crystal offered in these builds. Why wouldn’t want to be a Scoundrel healer? Sneak attacks proc against stunned opponents. as i do suck on building by my own i want some help on a pvp build for latest patch! Of course, you do. Hey there, Awetgomk here returning with yet another guide. They are good and have their place. I’m not claiming to be the best, so I asked one of my friends to team up with me, another Hungarian guy, Tailorju. Time and time again, I read misinformed FAQs about how weak ranged fighters become as the game progresses; lightsaber this, and lightsaber that. Mission: ranged/melee scoundrel hybrid As every other companion has pretty clear-cut use-cases Mission will therefore become a true hybrid to spice things up, but even then playing a backstabbing scoundrel is way too awkward in Kotor - Removed: 2 INT points -> 12 INT - Removed: 2 DEX points -> 14 DEX - Added: 4 STR -> 14 STR - Added 1 WIS -> 12 WIS Mission is … You could definitely afford to shift some of those points to Strength. The ideal Scoundrel/Guardian build, in my analysis, is a Strength stacked, Light Side, 7/13. I've been wracking my brain trying to figure out a good build for what I plan to play as but I just can't figure it out. but how do i make him best? ThisFeatmust be selected from the following list, and a Scoundrel must meet any prerequisites for thatFeat. You want to hit like a truck! For sneak attack purposes, you'd be better off dropping stealth and picking either stun or fear and advancing … 1 Feats List 2 Additional Feats Lists 2.1 Starships of the Galaxy 2.2 Knights of the Old Republic Campaign Guide 2.3 Force Unleashed Campaign Guide 2.4 Scum and Villainy 2.5 Clone Wars … This is the whole reason you pick scoundrel in the first place, along with your +4 def for scoundrels luck. he has such a high strength already that i consider boosting it all the way, problem is that he gets hit a lot and i want to boost his dex too. That would be the time to invest. With enough of a Wis/Cha bonus, medpacs will be strong enough on their own outside of battle. With master speed thats 3 sneak attacks per hit! The investments into DEX, CON, and WIS are to make you durable in defense, vitality, and saves in reflexes, fortitude and will. kotor scoundrel build kotor scout skills kotor scout guardian build kotor best class combo kotor best skills for soldier kotor scout consular build kotor scout build kotor scout sentinel build 22 Aug 2016 Below I have preserved Reaper511's KotOR Character Building and Mechanics Guide just as he posted it on the BioWare Forum. Press J to jump to the feed. how do i best distribute his stats and feats? However things sometime doesn't go the way … How could I optimize a Scoundrel for melee combat, such as implants, jedi class, powers, feats and so on. AND force jump counts as sneak attacks as well. In all fairness money is not really of an issue in either Kotor games. Oh and for my sake, … The Scoundrel is our personal favorite. For Kotor 1: Gunslinger 7/13 scoundrel/consular. I’m a semi-hardcore Hungarian raider who loves SWTOR and wants to keep the game running for a long time. You’re a smart person, and smart people pick smart healers. Reply. We’re creative, got lots of utility, and frankly, we’re just awesome. Better served with long-ranged combat, the Scoundrel starts off a bit weak in combat. (I've done a direct Soldier - Scout - Scoundrel - Jedi … "The Scoundrel doesn't have time for polite and doesn't do fair fight. Press question mark to learn the rest of the keyboard shortcuts. Take Scoundrel if you plan on taking advantage of Sneak Attack. I'm not sure what to use for abilties. Skill Points at Lv.1 = (4+INT) * 4 Skill Points per Lv. A subreddit for fans of BioWare's classic 2003 RPG *Star Wars: Knights of the Old Republic* and Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*. The Scoundrel class skills are, Demolitions, Stealth, Awareness, and Persuade. But, come on! Shortsville Fire & Ambulance. zaalbar is awesome!!! The most obvious is sneak attack, which caps out at 19. With 5 slots and a ton of different options, there are an insane amount of combinations you can make in Kotor 2. He’s the one who taught me how to use this spec, he’s raiding regularly and has a ton of experience with the class – so we’ve … I want to dish out high damage but still not just be a meathead standing there not giving a fudge if 6 bad guys are hacking away at me. No matter what you do, you will sacrifice something in this game - that includes such common combat optimization builds as the Scoundrel Guardian Sneak Attacker. Scoundrel … You also have less Force Points than Jedi Consulars, but that is because they are terrible melee fighters. I know Consulars get Repair as a Class Skill though (and Computer Use too, I believe). Replay value? So you want some help with learning how to heal as a Scoundrel/Operative specifically? STR 10 +0 DEX 14 +2 CON 14 +2 INT 12 +1 WIS 14 +2 CHA 14 +2 For guys doesn't want to be hit by anything. You can spend most of it potless and not really able to even buy medpacs, in the undercity'ish area of Taris it's useful to have some money so you can buy antidote kits and medpacs yeah. I have … Hey! See: Star Wars: The Old Republic Scoundrel Skill Builder Dirty Fighting 6. We bring the sass. - posted in KotOR Series: i loved chewie in the movies, and i love zaalbar in this game. Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. Annihilation’s bleeds have the ability to heal you and your group when used correctly, which provides some helpful off-heals that can add up over time, and could be the difference between life or death for your group! At each even-numbered level (2nd, 4th, 6th, etc.
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