Finesse: Lightsaber is a really useful feat for a character that wants accuracy but doesn't have the Strength to achieve it. Hey Steve 0 Posted February 19, 2005. 1 Jedi. Soldier’s Base Skill Points increased from 2 to 4. chevron_right . I was unstoppable. 67% Upvoted. hide. I have just come back to the game and have some good mods like USM and High lvl Force Powers 2.0 and 2.1 also the … While the original Kotor only had two upgrade slots, Kotor 2 has five upgrade slots. Wisdom 15 (or 14) Charisma 14 Upon leveling up I either put all 5 into wisdom or 4 into wisdom and 1 into charisma. Problem is that I have no idea what to do for such a build. This makes the extra attack from TWF very important since it basically doubles the number of … Consular, because later in the game you really start kicking ass with force powers and almost have unlimited force, because its so much, but you lack feats and some other level ups, it mainly focuses on force using. But for KOTOR II he is the worst. Here's a good build for either of the 2. So what you can do is take some levels as a Soldier, then convert to a Consular. Check out our Star Wars: Knights of the Old Republic 2 mobile review to get our full thoughts. share. For instance, take Master Flurry, Master Toughness, and Finesse as a Soldier. Kotor 2 Consular build . The biggest difference between KotORI&II is that KotORII has a feat that allows you to use your DEX modifier in melee. Jedi Guardian - gains Demolitions as class skill 3. For a Consular/WM, this is the build I would use Str - 10 Dex - 14 Con - 14 Int - 12 Wis - 14 Cha - 14 All the points are 1 for 1 purchase, so it nets you the most mileage from your initial pool. You can kill everything with melee and have great access to force powers. Browse all chevron_right; Browse all chevron_right. Constitution 10 (or 12) Intelligence 14. close. chevron_left. Malignanttoe 0 Posted April 16, 2008. You could lower strength to 10, & Wisdom to 15, then use those 4 points to have 14 INT. Best to Worst: Knights of the Old Republic 2 Companions List items. IMO, it's the most Jedi-ish class. Attributes: Strength 10. All Classes - now all classes have the same attack rating - Health automatically regenerates slowly outside combat 2. Bao-Dur. Last Update: 30 Aug 2017. Changes:-----1. This allows force users to go toe to toe with a saber. View all games. save. best. I prefer to bring all my stats up to 10, so I have no negative modifiers, but if you really want the skill points, go ahead and leave str and 8 and pump up int to 14. 1. With INT 14 you will get +3 Skill points (as Jedi Sentinel)to spent each level ups in which can cover all essential skills needed for side quests such as Repair for HK-47 and Persuade to unlock new dialogues and path. Atton Rand. 2 … Although I completed the game it was only with a Guardian/Weaponsmaster, and a Sentinel/Assasin although I think the Sentinals are terrible compared to the orginial KOTOR imo they were the best in the original but the worst in KOTOR 2. Consular->Weapon Master/Marauder is the strongest combat build in the game. Funny how that works out. Simple question, what's the optimal starting build for a dark Side consular at the beginning of the game? This mod aims to improve the space scenes in Knights of the Old Republic II: The Sith Lords. Star Wars: Knights of the Old Republic is a deep and intricate role-playing game. Fact is, once you get a few levels in your Consular you won't feel the least bit weak- a Consular can totally kick this game's ass. HK-47 was ridiculously funny and incredibly … The Sentinel is sort of a jack-of-all-trades, a bridge class between the combat focus of the Guardian and the Force focus of the Consular. videogame_asset My games. Sort by. Rithm Fluffderg. Sith Empire. Jedi Consular’s Base Skill Points increased from 2 to 6. Knights of the Old Republic II. Each class will also start with their class feat and x number of feats to allocate, where x is the number of starting feats removed. Any suggestions of class selection, initial feats, and initial … It's character-driven, with a focus on allowing gamers to create and play a character their way. Mods. Recently added 26 View all 1,181. If any of you read my FAQ for KOTOR I, I said that the Sentinal was the best. By Malignanttoe, April 16, 2008 in Star Wars: General Discussion. Consular/Sithlord is way too powerul, I would just use force storm and wipe out rooms of 10+ people with one stroke. I also use two feats to get Dominate Mind, and always go Dueling. Sentinels are good in KotOR II, but in this game I only really like the Consular. Star Wars Knights of the Old Republic 2 comes with a new way to upgrade your lightsaber. New comments cannot be posted and votes cannot be cast. Dueling is chosen because we're only using One Lightsaber so the extra defense and chance to hit are a big help to this character. KotOR: I find myself going back to Scout/Consular again and again. HK-47. We have a high … Gunslinger, with 2 pistols, Force speed, rapid shot, Weaponmaster prestige class for better dual wielding. Kotor 2 Consular build. This mod is to re-balance KotOR to reflect the changes made in KotOR in regards to class progression, and the gaining of feats, powers, and skills. Games. In my opinion, all derivatives of the Jedi Sentinal are worthless in KOTOR II. Classes, Jedi Consular, Star Wars: The Old Republic abilities, advanced classes, jedi sage, jedi shadow, skill trees, skills, specializations, spells, swtor 1 Comment SWTOR Jedi Consular Abilities. KOTOR 2 Build: The Jedi Master ... Feats: All Feats should be taken to the max level unless specified. Feats: As a Consular, Kreia’s Feat progression will be somewhat stunted, but she should still be able to get one once every third level or … I'd definitely shift points into INT. STAR WARS™: Knights of the Old Republic™ All Discussions Screenshots Broadcasts Videos News Guides Reviews. New chevron_right. Dexterity 14. I prfer the Consular/Assassin or Consular Watchman. Too powerful but also very fun. But the troll part is that Consular gets feats at a slow rate. Dueling: + 3 attack (flat +15% chance to hit) + 3 AC (flat -15% chance to get hit) Two-Weapon Fighting: + 1 extra attack per turn at -2 attack In Kotor characters do not get any extra attacks, they are stuck at 1 per turn. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Changes 1. Kotor 2 includes the same two crystal slots as the original but now comes with the option to add a cell, an emitter, and a lens. For example, repairing the various droids or breaking Hanharr's will in KOTOR 2 yields some free stats, or sparring with the handmaiden yielding the Battle Precognition feat … Then as a Consular, take the Regenerate Force Points feat, then you have all the time to take up other feats (like Master Power Attack, which Disciple's … 1. 4. Kotor 2 Jedi Guardian\Weaponmaster Stats Str 14 Dex 14 Con 14 ... Start with soldier and go Consular. Light armor in KotORII also provides more than adequate protection. Share Followers 0. Throughout the KOTOR games, there are a number of quests, and (especially companion) dialog conversations that yield special bonus feats, or permanent increases to the statistics of the PC (or an NPC companion). When you’re building one you should think about focusing on Strength, Dexterity, and Constitution. 5. Models and Textures. They can also specialize in lightsaber combat as a Jedi … Jedi Guardian’s Base Skill Points increased from 2 to 4. These classes increases your vitality, defense and attack modifier stats differently. Posted by. It's character-driven, with a focus on allowing gamers to create and … If you don't go consular you are … Sentinel. For example, soldier increases vitality (health) more per level … Star Wars Knights of the Old Republic II: The Sith Lords | Table of Contents | Walkthrough Contents. The Jedi Consulars are very powerful in the force. … 3. Quote; Link to post Share on other sites. If you want to go full on force user, pure Consular is the best. Brianna . Guardian: Force Jump + 11 Feats Sentinel: Force Immunity: Fear + 10 Feats Consular: Force Focus + 10 Feats … Hey Steve (3) Conjurer; Members; 0 110 posts; Share; Posted February 19, 2005. -Content Pack: Feats and Powers is a collection of feats and powers for KotOR II:TSL.-It contains 26 new feats, in 15 separate feat chains.-In addition, it contains 5 new force powers, in 2 separate power chains.-Starting a new game is not required.-Full details are included in the TSL Patcher writeup. His witty banter and surprisingly deep backstory is why he snagged up the #1 spot. Star Wars Knights of the Old Republic II: The Sith Lords Summary : This sequel to the blockbuster RPG features an all-new, more perilous storyline, new … level 1. Master and Lord have worse defenses/saving throws than the Consular. Active Combat Feats. Share Followers 0. Quote; Link to post Share on other sites. Any reference to "melee weapons" below … 1.1 ... 1.3 Jedi Consular; 2 Soldier; 3 Scout; 4 Scoundrel; 5 Tech Specialist; 6 Droid. There's no need for a Consular to waste precious feats on a dual wield. Focusing on Telekinesis, they channel the force for Power and Wisdom. 2. Log in to view your list of favourite games. The three non-jedi classes are Scoundrel, Soldier and Scout, the three jedi classes are Guardian, Sentinel and Consular. 2 years ago. I've been wanting to do a 2/18 dark side consular in KOTOR 1,since 2/18 sounds like an absurd amount of fun and possible, as the last time I played a ds consular in KOTOR, I never bumped up my STR or DEX from 10 during level up, so I know I can get through Taris. Darth Sion. The CON is needed because implants in KOTOR 2 are based on your Constitution attribute level, not feats like the original game. (unlike D&D where characters get + 1 attack every 5 BAB/attack). report. Thinking about feats, if you go with my suggested Scout 5/Consular 15 you'll get a total of 10 - 4 from the Scout levels and 6 from Consular. This thread is archived. 4. This mod aims … In Knights of the old Republic you get one non-jedi class to start with and one jedi class as the story progresses. This is done both to improve the visual quality as well as the continuity between cutscenes and playable areas. Close. I especially like 4/16 or 7/13. #1. 102.4MB ; 370-- TSL Backdrop Improvements. Below is a searchable list of all KOTOR cheats and KOTOR 2 cheats, working for the latest version of the games on PC and Mac (Steam and non-Steam versions of the game).Unfortunately, as console commands are only available on desktop editions of the game, these cheat codes will not work on the XBOX or Android editions of Star Wars Knights of the Old Republic. Nov 29, 2014 @ 1:54am Light Side focused Consular? This mod alters classes.2da, classpowergain.2da, feat.2da, featgain.2da, and skills.2da using the TSL Patcher. Jedi Guardians are the only Jedi … Star Wars Knights of the Old Republic II: The Sith Lords ; Star Wars: General Discussion ; Guardian, Sentinel, Consular Guardian, Sentinel, Consular. Reply to this topic; Start new topic; Recommended Posts. Dantooine was the 1st planet I visited and I dominated Vrook. I did this darkside consular/sithlord. I do it this way: 10 14 14 14 14 12 I add the first two points into constitution and the rest are split between dexterity and wisdom I take two weapon fighting out to the max, as well as toughness and flurry. Uploaded: 29 Nov 2016 . Jedi Guardians focus on combat training and lightsaber mastery. Malignanttoe (1) Prestidigitator; … Then when you aquire Force Crush you truly dominate! With high Persuasion, you may abandon Jedi Mind Trick (Affect Mind) feat and so you may choose other useful Jedi power feats. Force Focus (Improved/Master): Consular-only feats (automatically granted) that increase the Difficulty Class (+1, +2 and +4 respectively) of your force powers for determing whether your target makes the saving throw. Author: Kexikus. 14 CON will let you equip moderately powerful implants, some of which include attribute or skill implants which might be critical to crafting in order to compensate for having less than 16 INT. 10 comments. Visas Marr. 2. STAR WARS™: Knights of the Old Republic™ > General Discussions > Topic Details. It seems like in this game that if you want to abuse the game as a Consular, you … Since that saves you from investing 6 … Archived. CSI: Nihilus 1 Posted December 6, 2006. Active combat feats have to be specifically chosen each round in which you want to use that feat. 6.1 Combat Droid; 6.2 Expert Droid; 7 Minion; Jedi Jedi Guardian . Well he was. (And then … Which, especially for the feel of KotOR 2 is PERFECT! CSI: Nihilus (4) Theurgist; Members; 1 324 posts; Location: Exiled from … To me, Atton was basically just a darker more pissed of version of Carth.